Thursday, 13 September 2012

Task 1

ILM (Industrial light and magic)                          Animator


ILM are computer graphic company. They have worked on very high profile projects such as "Rango" and several of the "Transformer" movies. As you can imagine the jobs that are offered by this company require the highest of skill and determination. One job that I found was an animator job at Lucasarts. Which is part of ILM. 

Requirements:

  • Bachelor's Degree or equivalent in Traditional Animation and 3 years experience, or at least 5 years of experience working in cel, stopmotion or computer animation.
  • 2+ years as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager.
  • Expert knowledge of traditional animation principles, acting, film production and compositional design.
  • Ability to take on a delegated task with a minimum of supervision.
  • Knowledge of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs.
  • Good organization and communication skills.
This is a job at its highest level. It requires expert skill and knowledge of the field of work. This is also considered an entry level job at this company. Senior animators,developers and game designers require even more skill.

September 2012

URL: Industrial Light & Magic Lucasfilm Recruiting


Creative Assembly                                     3D Character Artist



Creative Assembly are the creators of the famous Total War franchise. The games are massive scale RTS games which allow you to control massive armies. One of the most resent instalments in the franchise is Shogun total war. They also have Rome total war 2 on the way son to be released. 

Requirments:

Required:
•Visual flare and talent
•Expert knowledge of Max/Maya or equivalent package
•Expert knowledge of Photoshop
•Knowledge of ZBrush/Mudbox or equivalent
•Knowledge of games development pipeline/environment/engines
•Self-motivated, good communicator, positive can do attitude, team-player
•Love of character modelling

Ideal:
• Proven experience implementing game characters
• Character rigging
• Formal art training
• All round art ability
• Love of games

Characters are the central idea in the game. The game allows you to control cast armies and control huge amounts of men. The game allows you to get right into the action and watch the chaos as two rival armies collide. Therefore the detail and emotion in the characters needs to be at the highest standard.

Programmes like maya and 3DS max would be used alot in this job, nad you would have to have a clear understanding on how these programmes works, as well as be able to model ideas and drawings that other team members may give you.


September 2012



Blizzard Entertainment                                Cinematic Concept Artist




Blizzard is the founding comapny of the biggest and most popular MMORGP in the world. World of Warcraft has a massive fan base and even has a yearly show, which they present all there new content and allow the best players in the world to fight in championships. Natualluy, they only employ the best and brightest.

Requirments:


• Experience with Photoshop, Painter, and other 2D art/painting programs
• Experience working in the pre-production aspects of game development and movie-making
• Exceptional understanding of human and creature anatomy
• A keen eye toward form, shape, structure, and silhouette in regard to illustration and design
• Superior eye for light, value, composition, color, staging, and detail in environmental design
• Experience with the creation of design blueprints for sets or environments
• Understanding of Blizzard Entertainment's distinctive visual style, and a passion to push it to the next level
• The ability to carry an idea from conceptual phase to finished illustration
• Unrelenting self-motivation and drive


To understand the level of skill needed to be able to work for such a massive company, you would need to watch a cinematic trailer for one of there games. After that, you can really appreciate the time and effort that they put into their trailers. The concept design for the characters is not only of a good standard, but all ideas are fresh and original. To be able to do this kind of work requires the highest level of intellect and imagination.

September 2012

URL:

Blizzard Entertainment - Cinematic Concept Artist (In-House Contract) - CGHub.com Jobs


Blizzard Entertainment:Community:Blizzard Art

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