Last year I came into the course with not much knowledge about any digital or traditional art and design background. And after using PhotoShop i decided i would like to get better at digital drawing. Throughout the first year i did a lot of drawings on PhotoShop to improve my skills as well as working to hard to complete units. I am very happy with my grades from my first year, although i would like to improve my grades to get a base a grade boundary of merit. Although i enjoyed drawing in Photoshop, I was always keen to look into 3D modelling. I was looking to go into the industry as a low level 3D artist for a games or film company and work my way up. I happy with my first year and i am looking forward to the second year, especially the 3D aspect.
After the first year i do think that some things need improvement. For example, i think that my weakest blog was my contextual studies blog. Part of the reason that i got a pass was because of the unfinished work and the standard was not as high as my other work. I did enjoy the lessons because i liked diving into creating ideas for a new game, also i thought that it helped me get away form Photoshop so i could try other things that were more conceptual. I need to make sure that i do more self led research at college and at home. Referencing is not something that i do to often. I need to make sure i do reference things to avoid things like copyright and plagiarism. But also for myself so i can remember what i was looking at. Time and time again i forgotten what image i was drawing and cant find it again. However this this year i have already started to improve on this as you can see in this blog in task one. When i do manage to sit at home and do work i get distracted, not by TV or games, but by drawing. I tend to get into a different mindset and convince myself that drawing on Photoshop is a good idea. I would also like to improve my evaluations. One way to do this is I like having a little check list of things to right about. I have no probelem writing about a subject as long as i know what the title of that paragraph would be.So i could make a list like, what was good? What was bad? What to improve ect.
My main aim for this year is to get started on some 3D modelling. I am really looking forward to do the unit of 3DS max. I think that it will help me get to grips with the basics of the programme and then (like last year with Photoshop) i can continue my own personal development in the programme by watching countless tutorials experimenting and practising. Another thing that I really want to start using is Zbrush. I am really interested in this programme as it combines my skills of drawing with a 3D aspect. I really want to be able to use 3DS max to model something, then sculpt it in Zbrush, and then enhance it in Photoshop.
I am hoping to go onto the game design degree next year. I feel that in order to do this i need to achieve the highest possible grades this year and start focusing on my 3D elements of my work. I will also in my own time start using Zbrush to try and learn basics like tools ect, to try and get a head start on things so im not so blind sighted when i enter the degree. I am very confident in myself and my work that i can achieve the necessary grades to get onto the degree and also to succeed in it. I realise that it is going to be hard work but by putting as much effort i can into this year i think that it wont come as much as a shock.
Some of my best work from year one:
Crested Gecko
Hayley Williams
Jennifer Lwarence
Master Chief
Work I would like to achieve this year:
3DS Max Car
Zbrush T-rex
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