The 2D Artist will be responsible for creating breath-taking Hidden Object scenes, using a mix of technical skills and traditional illustration concepts. We’re looking for someone with Photoshop skills that transcend the realms of mere mortals. The ideal candidate will bring a strong understanding of perspective, composition and color theory and have a proven track record in traditional and digital illustration techniques.
Responsibilities:
- Working with the Lead Artist and a team of 3D and 2D artists, design scenes for Hidden Object games
- Work with 3D artists to determine the proper textures and lighting of each scene
- Using Photoshop and other software packages, place objects (up to 90 of ‘em!) in each scene
- Execute a final paint of each scene to maximize visual impact
- Select and prep photo files to create new objects for placement
- Assist with the art direction of outsourced assets as needed
- Accurately estimate the time it takes to complete tasks on time
Required Experience and Skills
- Expert level knowledge of Photoshop (digital painting) and Illustrator
- Strong fundamental skills in use of line, light, shadow, color and perspective
- Ability to work within established art styles
- Excellent communication and team skills
- Must have an upbeat, positive attitude and enjoy working in a team environment
- Ability to modify work based on feedback and critique from fellow Artists, Engineers and Producers
- Eagerness to collaborate with team members to consistently deliver final game assets that meet the established standard
- A good understanding of games, with the ability to identify flaws in design, art, and “feel”
Education/Experience:
- Preference given to candidates with game industry experience, but a strong portfolio may be sufficient.
- High school diploma, or equivalent, required
- Degree in Art and design recommended
- Experience having worked on a variety of platforms (PC, Android, iPhone, iPad, Facebook) is a plus
Modeler - EA Sports
Role Overview:
The design of a character is vital to the overall creation of a game. Character Modelers at EA might work on anything from the cute, cartoony style characters of The Simpsons' or MySims? to the photorealistic character models you see in our EA SPORTS games. Regardless of the style, it's important for all characters in all EA games to be emotionally believable. They must be characters that draw gamers into the action or story of the game. The Character Modeler is responsible for building the geometry of organic and inorganic characters in the game. EA Modelers are skilled in human character modeling of both realistic and stylized figures in Maya/3D Max. Character models are highly complex and detailed in video games with some characters coming close to 500,000 polygons.
What skills does EA look for?
A Character Modeler must have strong organic modeling skills, strong drawing skills (light, form, shadow, color), knowledge of the human anatomy and form, and strong texturing skills (including photographic manipulation, texturing, and color correction. In addition, they must have excellent organizational skills (goal setting, working towards milestones, etc.), as well as strong Maya knowledge, and PhotoShop skills. When reviewing a demo reel a Character Modeler, EA looks for the reel to showcase the artist's ability to create realistic models while also showing a flair for creativity. The reel will include highly detailed and clean texture work.
The reel should showcase the following:
- High quality, character models in low, medium, and high polygon counts
- Ability to create realistic models - Clean texturing skills and an eye for color
- Good use of light and shadow
- Excellent sense of scale and form
- Excellent level of finish drawing skills
- Excellent drawing and/or sculpting of the human form, exhibiting a knowledge of anatomy, proportion, weight, and volume
- Ability to work from reference materials, such as photography or concept art
Bioware Programme
BioWare’s games have continually achieved critical and commercial success. All of our published titles are highly rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has over 800 staff at its locations and continues to grow. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. In 2011 EA created the BioWare Label, alongside EA Games, EA SPORTS and EA Play. For more information on BioWare, visit www.bioware.com, or follow us on Twitter at www.twitter.com/bioware. To join the millions of fans already registered with the BioWare community, go to http://social.bioware.com.
Technical Artists are the bridge between art and programming departments, having the capability to understand the nuances of art creation and technical code. Being able to demonstrate efficient techniques for creating high quality art and exploring new paths for future pipelines and content. This role in the art department is critical to the success of our titles.
What skills does BioWare look for?
A Technical Artist must have a passion for building new tools, methods and innovative ways to create art.
Their portfolio must demonstrate the following:
• An ability to think, communicate and problem solve in both Art and Programming terms
• Ability to plan, develop and maintain asset pipelines
• Oversee and enforce best practices for art asset creation and implementation, optimizing assets when required
• Strong knowledge of 3DS Max, 3D hardware, Shader, Max Script, MEL and Programming experience
• Experience with animation pipelines, mo-cap, rigging and skinning is a benefit
• Understanding of visual FX, Lighting, Level Building and Character Art techniques